In time for Halloween, our very own Lindsay Westcott put together some very evil jack-o-lantern templates. Below you can print out any of our designs. If you’d like to share your carving skills with these templates or your own Bethesda creations, tweet us with the hashtag #BethesdART or email us at email@example.com.
If you fire up The Evil Within today, you will notice the game will patch automatically with a new game update.
With the update, players with high-end PCs will be able to go in to their settings and toggle between running the game with a 30 FPS cap or a 60 FPS cap. Additionally, players will be able to disable the letterbox “black bars” in the game settings — allowing you to maximize your screen’s real estate.
Full changelog below…
- Frame lock settings added
- In settings, you can now toggle between a 30 FPS and 60 FPS cap.
- Letterbox setting
- UI toggle to disable the letterbox bars
- Fixes gameplay issues when running at >30 FPS
- Fixes for visual issues associated with removing letterbox framing
- Achievements now work when console is enabled
- Fix for game starting in windowed mode on first run
- Minor localization fixes
The Evil Within is in no short supply of terrifying creatures, but the one most likely to haunt your nightmares is Laura. Adam Sessler continues “The Creatures Within” conversation with Shinji Mikami and concept artist, Ikumi Nakamura as they delve into the depths of Laura’s origin.
See what you may have missed! Exploring The Evil Within with Adam Sessler continues in our playlist below.
Who says you only need to celebrate all things horror in October. Between now and Friday, you can enter our The Evil Within™ Custom Xbox One Halloween Giveaway Contest for a chance to win a The Evil Within-themed Xbox One console!
There’s two ways to win. On Twitter, follow @bethblog and retweet this post and you might end up winning our “Piercing Eye” custom console. Meanwhile, you simply need to share this Facebook post to have a chance at winning winning the “Asylum”-themed console (shown above).
For both contests, you must be 18 to enter and be a US resident (stay tuned for similar contests in other territories). For the contest’s official rules, visit here.
This weekend BattleCry Studios descends upon Melbourne, Australia to give folks down under a first chance to play BATTLECRY. Joining the team for the long journey is the studio’s brand-new community manager, Shahin Kanafchian.
Today he’s here to introduce himself, and you can expect to hear plenty more from Shahin in the future…..
My name is Shahin Kanafchian, and I’m really excited to introduce myself as the Community Manager for BATTLECRY. As a lifelong gamer, I love engaging with players and I understand how important it is to put you at the heart of everything we do. It’s still early days, but that’s why I’m excited – it gives me the chance to work with you to build things from the ground up. So, here’s a rundown of where I think we’re at so far, and what you can expect in the future.
I’m a huge believer in transparency, and as a studio, we want to foster a real relationship with you by communicating openly and honestly. This game is for our players, and so your feedback will be incredibly important! The team and I will be doing our best to listen, communicate and collaborate with you to make it awesome. For me, nothing is more satisfying than seeing the crazy ways you’ve managed to min/max your way to victory.
Right now, you can find us on Twitter and Facebook – so expect plenty of information through those channels. You’ll also be able to find news, videos and content through our friends at Bethesda – such as their blog, forums, YouTube and Twitch channels. There may come a time when we outgrow these pages as this pre-alpha game becomes a real boy, but you’ll definitely be in the loop along the way.
I also want to bring the discussion to players wherever we can. For example, a few amazing people have already set up a BATTLECRY subreddit and we love them for it! I’ll do what I can to chip in and hang out wherever possible. Word of warning, , I’ve even been known to frequent IRC in the past. Yes… it’s that bad.
The team is currently crafting some nifty community-oriented features for BATTLECRY which I think will help promote a healthy positive atmosphere (after you’ve spent 15 minutes gloriously chopping heads). While heavily a work in progress, currently at the end of every match players are encouraged to salute others who have performed admirably – be it KDR (Kill Death Ratio), Assists, Points scored – even if they’re not on the same team. Your opponents may be dead, but sportsmanship is not!
We also want to encourage players to help one another out with their technical issues, bugs, etc – and are scratching our heads on that one at the moment. More to come on that later, once you’ve had chance to play the game, but your suggestions are always welcome.
The Team and Events
I really believe we have a kick-ass team here in Austin. And while you’ll be hearing from me frequently, there are a bunch of really talented guys and gals that all share the same passion for communicating and interacting with you. You’ll be introduced to more of them as time goes on, but in the meantime if you’d like to jump the gun, then come hang out with us at an event – the soonest of which is PAX Australia! We don’t bite (unless provoked).
Speaking of PAX Aus, we’ve finished pulling together the full schedule of all things Bethesda down under, and they are now available for your viewing pleasure here!
TL;DR: I’m excited to be here and really look forward to meeting you at a show or locking digital (long)horns in the WarZone. Don’t be shy, poke me on Twitter and let’s get chatting. Video games are awesome, and players are the best. See you soon!
This weekend we will be in Melbourne for Bethesda’s first-ever showing at PAX Aus!
Attending? In addition to being able to play BATTLECRY at our booth (#2100), we have a full docket of panels that we’re participating in — highlighted by Pete Hines storytime keynote and our BATTLECRY: Welcome to the WarZone” developer panel — both which will be streaming globally on Twitch.TV/PAX.
But there’s much more. Get the full rundown below (all times listed in AEDT)
Friday, October 31st
Storytime with Pete Hines
10:30am – 11.30am | Main Theatre | Streaming live via Twitch.tv/PAX
The Customised Is Always Right: Pre-gen vs Custom Characters
16:30 – 17:30 | Galah Theatre
Panelists Include: Rich Vogel, Executive Producer, BattleCry Studios | Jessica McDonell, Video Journalist, GameSpot | Jeffrey Yohalem, Lead Writer, Ubisoft | Aidan Scanlan, Assistant Director of Design, Bioware | Moderated by Nic Healey, senior editor at CNET.
Halloween Horror Games Panel
19:30 – 20:30 | Dropbear Theatre
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Robert Dowling, Game Developer, Pixelpickle Games | Drew Hobbs, Writer and Game Director, IRL Shooter | Brian Hicks, Lead Producer, Bohemia Interactive | Moderated by Zorine Te, Associate Editor, GameSpot
Saturday, November 1st
BATTLECRY: Welcome to the WarZone
14:00 – 15:00 | Wombat Theatre | Streaming live via Twitch.tv/PAX
BattleCry Studios Panelists Include: Rich Vogel, Executive Producer | Lucas David, Design Director | Mark Tucker, Senior Systems Designer | Shahin Kanafchian, Community Manager | Moderated by Rae Johnston, Presenter, Tech Space
Building New IP- Pixel by Pixel
18:30 – 19:30 | Wombat Theatre | Streaming Live via Twitch.tv/PAX
Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Siobhan Reddy, Studio Manager, Media Molecule | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer, UsTwo Games | Barry Meade, CEO, Fireproof Moderated by Bajo, Presenter, Good Game.
Sunday, November 2nd
The Importance of Diverse Skillsets When Making Games
14:00 – 15:00 | Fruitbat Theatre
Panelists Include: Lucas Davis, Design Director, BattleCry Studios | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer and Artist, UsTwo Games | John Nesky, Feel Engineer, thatgamecompany | Michael Hampden, Lead Game Designer, Ubisoft Singapore | Moderated by Jessica Citizen, Editor, Player Attack.
As noted earlier this week, we’re participating in this year’s Extra Life gaming marathon — with money raised supporting our one of our local children’s hospitals, Children’s National in Washington, DC!
During the stream, beginning at or around 12:00 am edt on tonight, Jess and I will be giving out Bethesda swag and gear to donors of our Bethesda Extra Life page. We’ll also have some special guests. Machinegames’ Jerk Gustafsson and Jens Matthies will be participating and playing Fallout 3, while Arkane’s Raf Colantonio will be playing the studios’ classic from 2002, Arx Fatalis!
We look forward to sharing our games with you and hope you’ll consider donating to this charitable cause.
For more details, visit the official Bethesda Extra Life page.
63 years from this date, Fallout lore tells of the day the bombs dropped — a day referred to as the Great War. The official Bethesda Store is commemorating 10/23 with a limited edition tshirt — available starting today for one week!
In addition to this special tee, the store is also offering 25% savings on tees & hoodies through October 30th.
While The Evil Within has been out for over a week, the game’s Japanese counterpart,
Psychobreak, is out today. So what? SO LET’S DANCE!!! Congrats Tango!
For this week’s “The Creatures Within”, Adam Sessler sits down with Shinji Mikami and concept artist Ikumi Nakamura to discuss The Evil Within‘s chainsaw-wielding manaic, The Sadist.
Revisit the experiences of Adam Sessler exploring The Evil Within — including last week’s look at The Keeper — by visiting our YouTube channel, or watching the whole series in our playlist below…
This Saturday (October 25th) marks the 6th annual Extra Life gaming marathon for charity. Each year, gamers all over the world unite for a 24 hour period (or whatever they may choose) to support and donate to children’s hospitals to help sick kids.
We have long supported the event, but this year’s we’ve created our very own Extra Life page. Our streaming will begin on October 25th at 12 am EDT on our Twitch Channel as we support our area hospital, Children’s National in Washington D.C.Our page is currently a work in progress* throughout the week as we build up to the event, but stay tuned for information on games, guests, and prizes as we get closer to the weekend.
*Schedule and games played subject to change
In a press release today we announced that we’ve partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online – Tales of Tamriel & The Elder Scrolls V: Skyrim – The Skyrim Library!
Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering “The Land” and “The Lore” feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game’s in-game text across three volumes.
The first volumes of these books are expected to release in March of 2015. For more information, read the full press release below…
TITAN BOOKS ANNOUNCES TWO NEW ELDER SCROLLS BOOK SERIES
Titan Books today announced five high-quality, in-universe artefacts for fans of The Elder Scrolls®, Bethesda Softworks’ internationally acclaimed and bestselling video game franchise. Titan Books, known for high quality film, TV and gaming tie-ins, with particular strength in the area of licensed entertainment titles, has been granted worldwide rights on the series.
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. II: THE LORE
Step into the fantasy world of The Elder Scrolls Online with THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – a series featuring a vast collection of in-game lore and original art. The two bound volumes chart the ongoing struggles between the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact – as well as the deadly invasion of Daedric Prince Molag Bal. Each book features close to one hundred specially commissioned, never-before-seen pieces of art illustrating the lives, the land, and the lore of Tamriel at war.
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL I: THE HISTORIES
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL II: MAN, MER AND BEAST
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL III: THE ARCANE
From the archives of The Elder Scrolls V: Skyrim® come the collected in-game texts, THE SKYRIM LIBRARY. This lavishly bound, three-volume series chronicles for the first time all of Tamriel’s history, and covers a multitude of Elder Scrolls lore – including the cultures, creatures, magic, myths, and more – illustrated with stunning art.
Omar Khan, the series’ editor, is delighted to be a part of this new project, “I’m very excited to play a part in bringing the in-game text from Skyrim and The Elder Scrolls Online to print. Using art and text from Bethesda, we were able craft these amazing tomes that truly showcase the exceptionally well-written and in-depth lore that is the foundation of The Elder Scrolls.”
“One of the most important aspects of The Elder Scrolls series is the lore,” said Pete Hines, VP of Marketing and PR for Bethesda Softworks. “To have so much of its history chronicled in this way, accompanied by art sourced from the games, is very cool We’re excited to be working with Titan on this project, and for fans to see how much detail goes into the worlds our development teams create.”
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND and THE ELDER SCROLLS V: SKYRIM - THE SKYRIM LIBRARY, VOL. I: THE HISTORIES are set to hit stores in March next year.
About The Elder Scrolls Series
With each instalment reimagining and revolutionizing the genre, The Elder Scrolls series brings to life a complete virtual world for you to explore in any way you choose. The Elder Scrolls V: Skyrim®, released in November 2011, is the most recent single-player game set in the award-winning Elder Scrolls universe. Skyrim earned hundreds of ‘Game of the Year’ awards. Skyrim was the second-highest grossing title in the industry in 2011, and the fastest-selling title in Steam’s history. The Elder Scrolls series includes Arena, Dagerfall, The Elder Scrolls III: Morrowind (2002 RPG of the Year), The Elder Scrolls IV: Oblivion (2006 Game of the Year). The Elder Scrolls Online® is the latest chapter in the franchise, and brings the legendary experience online for the first time in its 20-year history. Explore the expansive world – from the far reaches of Skyrim to the sprawling metropolis of Daggerfall and beyond – as a lone adventurer or with friends. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between playthroughs of the game, or add atmosphere to your Halloween party.
We’re almost through launch week for The Evil Within. You have probably gotten Sebastian most of the way through the terrorizing and are headed towards the end of the game, but for those of you who haven’t (or those who have and want to see it again!) we wanted to show you what you have to look forward to.
In celebration of The Evil Within’s launch, the crazy-awesome statue makers at GamingHeads.com have created an all-new resin statue for the uber challenging and soon-to-be-cosplay star, The Keeper (a.k.a. Boxman). Oh yeah, and as part of the game’s season pass, you’ll actually take control of him.
The statue comes in two varieties — both standing standing 15 inches tall and created by Goran Sadojevich. The standard version, limited to 750 pieces, is the safe way to go if you don’t want to gross out family or coworkers (which you still might do). But if you want to go crazy with it, pre-order the exclusive edition which only has 350 pieces worldwide. In this one, the safe is open and all sorts of nasty are spilling out.
In our newest look behind the curtain of The Evil Within, Adam Sessler interviews game director Shinji Mikami and lead concept artist Ikumi Nakamura, to discuss the game’s most recognizable adversary: The Keeper.
For more of Sessler’s all-access interviews with Mikami and team, check out our series playlist below.
As The Evil Within’s launch day concludes, we thought we share this Vine of the game’s QA Lead, Joe Mueller, getting into the spirit of the game. Here he gives a spot on Leslie impersonation.
The game is out!! When taking a break from playing The Evil Within, there’s plenty to watch/read/share about the game online!
We start with a *groundbreaking report* from The Onion, who look at how the game’s terrors stack up with real world problems. You. Must. Watch.
Speaking of reporting, early reviews are in! Among the highlights, Game Informer’s Tim Turi scored the game a 9/10, calling it a, “a wonderfully horrifying experience”. For more in-depth thoughts from Game Informer, watch their Test Chamber video below.
Elsewhere, AusGamers honored the game with a perfect score, 10/10 (!!). Here’s an intense snippet from the review:
“Where BioShock Infinite aggressively tugged on heartstrings, The Evil Within tears them from your chest and crucifies you. It strangles you with your own tendrils and feeds you your own beating heart, mouth locked shut and tied with entrails, forcing you to chew and swallow.”
And more reviews below…
IGN (8.7/10) — “The Evil Within is a brutal, challenging, and remarkably fun game.”
Game Informer (9/10) — “A Masterwork of Absolute Insanity”
Gametrailers (9/10) — “Tense pacing, stunning atmosphere, and terrifying enemy encounters come together to create a journey you may never forget.”
The Sixth Axis (8/10) — “The introduction of new weapons and enemies, such as the squid-like Quell and horrendous Devil Dog keeps the pace up during the fifteen or so hours of game time and a couple of difficulty levels mean the game has some replay value.”
We The Nerdy (8/10) — “… The Evil Within managed to win me over through smart design decisions, varied boss fights and gameplay, and its insane unpredictability.”
PlayStation LifeStyle (8/10) – “Playing on Survival difficulty or higher is a true challenge, and you need to make quick decisions about which enemies to take out first, when to run and hide, and which crossbow bolts to make in semi-real time.”
Entertainment Buddha (86/100) – “The Evil Within is a brutal, terrifying game that boasts some of the most impressive atmosphere in video game history.”
Pocket-lint (8/10) – “But the crossbow is the cleverest weapon: you can craft bolts which immobilise zombies by giving them an electric shock or freezing them, or which pack an explosive punch. And you can craft the precise bolts you need.”
MMGN (8/5/10) – “…the well balanced gameplay and unrelenting atmosphere makeThe Evil Within one of the best survival horror games in years for just that: stingy survival and creepy horror.”
GameZone (8/20) – “Much of what makes The Evil Within scary is the environment. From the grainy filter to the eerie ambiance, Tango Gameworks simply nailed it. ”
HardcoreGamer (8/10) – “The Evil Within is a breath of fresh air that deserves to be inhaled by every survival horror fan.”
God is a Geek – “… the art direction is often incredible, helped by the decision to use a letterbox aspect ratio. It’s surprisingly effective and the visual impact is clear. ”
Stevivor (9/10) — “The Evil Within is incredible example of going above and beyond expectations. Living up to hype is always a difficult task and it’s particularly hard in this case because The Evil Within falls somewhere between the categories of a Resident Evil reboot while still remaining to be a completely separate and new IP.”
Turn out the lights and crank up the sound. The terrors and screams of Halloween come early with the release of The Evil Within — Shinji Mikami’s return to the genre he created — survival horror!
Huge congrats to Mikami-san, his team at Tango Gameworks, and everyone else involved in releasing the game today in North America and Europe across five platforms — PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 –
Throughout the week, keep an eye out for updates on the game — tips for survival, reviews, and highlights from the community.
Also, be sure to watch our Twitch livestream today as we tackle early chapters from the game. The fun starts at 1pm.
And after the break, officially celebrate with our release day press release!
Shinji Mikami and Tango Gameworks Team Create Tension-Filled Survival Horror Game
October 14, 2014 (Rockville, MD) – Bethesda Softworks, a ZeniMax Media company, today announced that The Evil Within™ – the survival horror game developed at Tango Gameworks under the direction of legendary game designer and studio head, Shinji Mikami – is now available in North America and Europe. The chilling new game is available for Xbox One® and Xbox 360® video game and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, and Windows PC.
The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story combine to create an immersive world that will bring players to the height of tension. With limited resources at their disposal, players will fight for survival and experience profound fear in this perfect blend of horror and action.
“It was incredibly important to me and the team to bring the Survival Horror genre back to its roots. For us, it was all about creating fear and giving the player the enjoyment of conquering it,” said Mikami. “Up until now we’ve kept a lot of the game under wraps to avoid spoilers, so it’s very exciting that people are now able to experience the game from beginning to end.”
In The Evil Within, Detective Sebastian Castellanos and his partners are called in to investigate a gruesome mass murder. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
The Evil Within is rated M for mature by the ESRB. For more information on The Evil Within visit: www.theevilwithin.com
About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrols, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
About Tango Gameworks
Tango Gameworks, a ZeniMax Media studio based in Tokyo, Japan, is a premier development studio founded and led by legendary game designer, Shinji Mikami. Tango Gameworks is dedicated to AAA multi-platform game development by some of Japan’s most accomplished and experienced developers.
The Evil Within, Tango, Tango Gameworks, The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, MachineGames, Battlecry Studios, Prey, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries. id, id Software, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.