When you’ve got CyberDemons and Hell Knight’s to frag — who you gonna call? MYTHBUSTERS!
Starting tonight at 9/8 c on Discovery, MythBusters’ Adam and Jamie will take on a real-world version of DOOM. To tide you over until the premiere of this week’s episode, check out a deleted scene in the embed as well. You can also visit the show’s official page to get a look at Tim Willits involvement in the episode.
Fore more on MythBusters, visit discovery.com.
While Bethesda TwitchWorks is on a bye week, the latest episode of ESO LIVE will be tomorrow — Friday, January 30th — at 4 pm est. This time around, the ZeniMax Online dev team will be taking a deeper dive into ESO’s Justice System that’s now playable on PTS servers — and will be fully onboard when the game releases on Xbox One and PlayStation 4 on June 9th.
Missed all the news on Tamriel Unlimited? Don’t forget to watch the archived stream of our 1/21 episode of ESO Live featuring Pete Hines, Matt Firor, and Paul Sage!
For now over a decade, Discovery’s popular show MythBusters has helped put an end to longstanding myths relating to popular culture, news stories, and everyday life. For next week’s January 31st episode, they’re taking their expertise to video games.
In this special episode dedicated to the hobby near and dear to our hearts, we’re excited that id Software’s own Tim Willits will be helping Adam and Jamie dig into an often-discussed topic of FPS games: Is it really possible for someone to carry all those health packs, guns, and even a chainsaw? Using the DOOM universe and DOOM 3 BFG Edition for reference, Tim helps the team recreate a DOOM level in real life.
Catch the episode on Discovery on Saturday, January 31st at 9/8c. For more details, visit the show’s page on Discovery.com.
We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat!
Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda.
In celebration this morning’s news about Tamriel Unlimited, we bring you the “The Three Fates” cinematic trailer supercut. Witness the beginning and conclusion of the three alliances in one beautiful trailer. Originally released in four separate parts, the cinematic supercut takes you through the story of a deadly battle for the Imperial City.
Whether you’re playing ESO on PC/Mac or awaiting the game’s console release on Xbox One and PlayStation 4, we’ve got some big news to share!
Beginning on June 9th TES fans on Xbox One and PS4 will be able to endlessly explore The Elder Scrolls® Online: Tamriel Unlimited! This edition of the game features all of the gameplay from the original PC release, including all the new content and changes made over the past year, and it comes without requiring a monthly game subscription fee!
And for our PC/Mac fans, we’re pleased to announce you’ll be the first to experience this new way to play ESO – beginning on Tuesday, March 17th!
In Tamriel Unlimited, you’ll be able to purchase optional downloadable content, and the in-game Crown Store will offer convenience and customization items. Already a subscriber? You’ll become a member of ESO Plus to receive monthly in-game benefits and a monthly allotment of Crowns to spend in the store. Our team remains committed to providing a great experience to all players, and you can expect continued, regular updates free of charge in addition to our new store offerings.
In celebration of these two big announcements, we’ve released the final entry in our four-part series of cinematic trailers, The Confrontation. Enjoy it in the embed above!
For more on ESO, including information on the changes coming with Tamriel Unlimited and additional info on ESO Plus, visit the game’s official website FAQ– www.elderscrollsonline.com/faq, and don’t forget to tune into our special edition of addition of ESO LIVE today at 12pm with Pete Hines and the ZeniMax Online Studios team on Twitch.TV/ZeniMaxOnlineStudios.
The Lone Wanderer vs. Dovahkiin. Dragonshouts vs. VATS. Spring Valley Potato Chips vs. Apples. All of these come together is a Fallout 3/Skyrim mashup for the ages on Andrewmfilm’s YouTube channel.
Watch it again (and again) in the YouTube embed above.
Back for 2015, it’s the Classic FM Hall of Fame! As you may recall from previous years, a few familiar fan favorites have been decorating the chart. Jeremy Soule and Inon Zur need your votes to maintain their hold on the Hall of Fame. Shouldn’t every classical music fan get a chance to feel like the Dragonborn with Skyrim’s epic soundtrack? Or have the sense of wonder and terror that only Fallout 3’s Capital Wasteland can offer?
Cast your vote for Tamriel-favorite, Jeremy Soule and Wasteland darling, Inon Zur by traveling to Classic FM’s Hall of Fame, and following the directions located on the bottom of the page. Voting runs through the end of February — so don’t forget to show your support!
Mini Partners by secondbesthero
Here’s the week’s findings for imaginative artwork. This time we’ve got a pretty good variety ranging from DOOM to The Evil Within and everything in between. Take a look in our gallery below to see which one’s your favorite.
We love seeing whatever you have to offer when it comes to fan art for our titles. Send it our way by emailing us at firstname.lastname@example.org or by posting to social media using the hashtag #BethesdArt.
Have a great weekend!
January’s Vault Boy Tee of the Month depicts the Party Boy Perk, and it’s imagery is one many can identify with right now — a New Year’s hangover of returning to school, work, and other routines that were blissfully ignored during the holiday season.
Keep the party going with the shirt — available in men’s and women’s sizes — at store.bethsoft.com.
Alabaster is seen wearing The Northern Overlord attire from Rafael De Jongh & Corvalho
New Year, new Twitch streams! We welcome this cold and grey month by heading back to a familiar favorite wintery landscape, Skyrim. We’ll be playing with some seasonal mods to really get into the spirit of Winter while we run around Windhelm, Morthal, and Winterhold.
Join us this Friday, January 9th at 4pm EST on Twitch.tv/Bethesda for a return to Skyrim.
We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Willson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.
What’s the mod all about? Find out below…
Can you give a general overview of Beyond Skyrim and where the mod project currently stands?
Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story entirely and experience what the rest of Tamriel has to offer.
We have made three years of progress towards this goal, though of course there remain many challenges ahead. When we started back in 2011, we had little more than ideas and determination. While similar mods had been conceptualized and even released for previous Elder Scrolls games, we’re in uncharted territory for Skyrim. As we move into 2015, we have built up a well-developed and cohesive community dedicated to our goals, in which our veteran members can actively train newcomers and continue to grow the project. Both our technical and artistic foundations are now firm and we are working hard to implement the quests, characters and stories that will bring this expanding world to life.
The project seems pretty ambitious… how much time is being put into the project?
It’s difficult to give a precise estimate, since our community depends entirely on volunteers working in their free time, which is of course a variable commodity. As a result of this a degree of membership “cycling” is necessary, as different individuals become able to contribute more or less, depending on their other commitments. At the last count, Beyond Skyrim had more than 50 active members, although the amount of hours each of those can contribute will continuously change based on their personal circumstances. Some members can work only a few hours a week, while others put in almost as much time as a job. At a minimum, thousands of hours have collectively been put into the project so far.
We’ve become increasingly adept at managing and coordinating a highly flexible membership base. It’s necessary to break down some tasks like landscaping regions into smaller units, which can be worked on by individuals as they become available. We’ve found that taking many very small steps produces the most consistent rate of progress overall.
On your FAQ, you mention the project includes several modding teams – care to give any shoutouts?
The two largest groups within Beyond Skyrim are currently the teams working on Cyrodiil and High Rock. They are the oldest and most developed of the projects, and the closest to producing release-quality content. Cyrodiil in particular has gained a reputation for attracting high-caliber 3D artists eager to create their own interpretations of classic locations from Oblivion, some of which will be centre stage in what is likely to be the first Beyond Skyrim release: the region containing the Cyrodiilic city of Bruma.
Although much remains to be done on the asset front for High Rock, it has made great strides in landscaping, and is within sight of completing our first pass for the entire landmass of the Province. I think that it’s safe to say that many of the hardest challenges for both these projects have now been passed (which of course isn’t to say there aren’t more still ahead). We also have teams working on Hammerfell, Morrowind and various other smaller projects, although they are currently at a less advanced stage of development. But progress has accelerated recently and we can expect to hear much more from them in the coming months.
As for individual members, there are too many, contributing in too many ways, to mention them all. But there are a few I would like to single out, not simply for their own work, but for their dedication to raising the bar of quality of Beyond Skyrim as a whole. In the field of 3D art, I should draw attention to Markus Liberty, who has constantly set new standards for himself in making architectural models, and inspired others to produce assets to match this quality.
Among landscapers, we are greatly indebted to Wellpapp, not only for his phenomenal output but also for his generosity in sharing his hard-won expertise with multiple projects.
And on the soundtrack front, mention must be made of Xae and Guin, our two Lead Composers, who have forever raised our expectations for the original soundtracks that will accompany our project. Check out a sample below…
With The Elder Scrolls Online having a more sweeping look at all of Tamriel, have you been taking any inspiration from the game for the modding project?
ESO has of course been a big inspiration to our project, since it filled in a lot of gaps which had previously existed in the lore. However, much of this has taken the form of backstory and helping inform the history of the regions we are making. After all, there is a gap of more than a millennium between the events of ESO and Skyrim, and cultures rarely stay static for long. There’s also the fact that ESO uses a different map scale to Skyrim, so we’ve had to be selective about what we can include. Many of our locations will take a look at the after-effects of the stories within ESO rather than directly reproducing them as they appeared in ESO.
We’ve been having a lot of fun imagining ways in which the stories and characters of ESO have faded into legend with the passage of time. How biased local historians have converted the complex 2nd Era politics into fables about good and evil. Or how quests performed in ESO have cast long shadows over the intervening years that the player never intended. Skyrim players won’t need to have played ESO (or Oblivion or Daggerfall for that matter) to understand the events of Beyond Skyrim, but there will be plenty of nods and references which veterans of those games will recognize.
What other modding projects have you worked on?
I first caught the Elder Scrolls modding bug when contributing as a writer to Tamriel Rebuilt in 2008. After that, I became involved in the still-ongoing Black Marsh project for Elder Scrolls 4, where I soon found that my main talents lay more in administration. Since the Dark Creations website was founded in 2011 I’ve been involved in the running of the site and helping a great variety of Skyrim modding projects organize their hosting and forums.
What’s been your biggest challenge to date with the project?
Beyond Skyrim’s biggest challenge was, hands down, the creation of our Tamriel topographical map. This has formed the basis for the height maps on which all of our projects are built. Nothing else would have been possible without it, and it’s the hardest thing we’ve ever had to do. Although there were plenty of sources to draw on, even before the release of ESO, such as the in-game maps from Elder Scrolls II-IV — these were produced to fit wildly different scales and graphics. And of course, we wanted the end product to look as realistic as possible, which meant all the LOD at the borders joining up seamlessly.
Integrating all that information from different sources, and trying to deduce what all the rest of Tamriel would “really” look like at Skyrim’s scale, was both a technical and artistic mountain to climb. It meant figuring out ways to circumvent the hardcoded limits to the distances the game engine could render, and spending hours poring over the most obscure of Elder Scrolls lore references for clues about the landscape. On both of these fronts, we’re deeply indebted to a man known to us only by his username of Morcroft Darkes, who was responsible for many of the technical breakthroughs (as well as the hard slog) that made the final map possible.
Anything else you’d like to share? New screenshots, trailers, etc?
Our most recent trailer (shown at the top) was created as a celebration of our third anniversary since the founding of Beyond Skyrim. It shows a selection of our landscapes and locations from across Tamriel, from the moors and citadels of High Rock, to the swamps of the Nibenay Valley in Cyrodiil, as well as glimpses of more exotic locations such as the Alik’r Desert in Hammerfell and the far eastern island nation of Roscrea. It also features footage of some of the new creatures that were custom made for Beyond Skyrim in action.
A second trailer which we have also released recently, takes a more in-depth look at Country Bruma, the northernmost region of Cyrodiil, which is our current priority candidate for the first Beyond Skyrim release:
And last but not least, here are a selection of screenshots from our cutting edge work on new regions:
Thanks for the interview!
We’ve seen a fair share of Keeper costumes and Joseph Oda outfits, but there’s something to be said about the dedication of this cosplay group.
Photographer, Mahiru captures the spirit and atmosphere of The Evil Within alongside some of the most talented cosplayers we’ve seen yet.
What’s an oscilloscope? I had to visit Wikipedia to get more information (spoiler: it allows one to read changes in an electrical signals). What’s important to this blog post? One Pekka Väänänen has demonstrated that the device is also capable of playing Quake.
Watch the video above to see E1M1 from the original QUAKE in action, and learn more about how Väänänen made it happen in his recent blog post.
This post comes from home, as Team Bethesda prepares for some time off for the holidays! As you get ready to open some presents and spend time with loved ones, here’s some year-end news for The Evil Within and Wolfenstein.
IGN — Best of 2014 voting has begun! Support Wolfenstein in four categories (Best PS3, Best Xbox 360, Best Xbox One, and Best Shooter) & The Evil Within in the Best Action category.
Metro UK – Always entertaining in interviews, MachineGames’ creative director, Jen Matthies, returns for a new interview recapping the year of Wolfenstein, game reviews, and working with Bethesda.
Rely on Horror — Congrats to Tango Gameworks as The Evil Within has been named the site’s Community Game of the Year Award!
Associated Press — Wolfenstein appears in this year’s AP GOTY lists from both Lou Kesten (#7) and Derrik Lang (#9).
IGN AU — BattleCry Studios’ Lucas Davis discusses 2015’s beta program for BATTLECRY!
CTV — Toronto’s CTV ranks The Evil Within as their #1 game of the year!
Gross up your bobblehead colletion with GamingHead’s new bobblehead of The Evil Within’s most iconic adversary, The Keeper. Standing at a less-intimidating 6 inches tall, he will still be a formidable foe for your other collectibles — including Vault Boy. And he’s definitely endearing in a weird sort of way!
The Keeper bobblehead is available for $19.99 today on GamingHeads.com!
PlayStation users can re-create and expand upon Skyrim’s world like never before with the Skyrim Mashup pack — now available for PlayStation 3, PlayStation 4, and PlayStation Vita.
Developed by our friends at 4J Studios, the mash-up features an exclusive Skyrim-themed texture set, 40 character skins, themed menus and user interface, craftable items, and more than 20 iconic selections from the original Skyrim soundtrack. On top of these features, the pre-set world recreates memorable areas including Whiterun, Riverwood, and Bleak Falls Barrow.
More details below…
Skyrim Mash-up — Content Breakdown
- Skyrim themed texture set to apply to any existing or newly created Minecraft world.
- 40 Skyrim characters skins to apply to player’s in-game avatars: Dragonborn (male), Dragonborn (female), Ancano, Elenwen, Argonian Fighter, Argonian Mage, Bosmer Archer, Bosmer Mage, Breton Mage, Forsworn Shaman, Dunmer Mage, Dunmer Assassin, Imperial Soldier, Vex, Khajiit Merchant, Stormcloak Soldier, Lydia, Orc Blacksmith, Orc Warrior female, Nazir, Saadia, Vampire Lord, Isran, Astrid, Aela the Huntress, M’aiq the Liar, Greybeard, Frost Troll, Flame Atronach, Dragon Priest, Hagraven, Draugr Deathlord, Sheogorath, Spriggan, Dwarven Centurion, Wispmother, Dremora Lord, Master Necromancer, Vilkas, Orc Warrior Male
- Skyrim themed Menu, UI and Inventory including integrated Skyrim logo.
- Skyrim music score featuring the following original tracks: Watch the Skies, Dragonborn, Awake, From Past To Present, The City Gates, Dragonsreach, Distant Horizons, Dawn, The Jerall Mountains, Secunda, Frostfall, Unbound, Far Horizons, The Streets of Whiterun, The White River, Standing Stones, Tundra, Journey’s End, Aurora, Solitude, Wind Guide You, Tooth and Claw, Into Darkness, Shadows and Echoes, Towers and Shadows, Death in the Darkness
- Pre-made World recreating the area of Whiterun, Riverwood and Bleak falls Barrow (on a smaller scale in order to fit with technical constraints of the games map size limits)
Looks like it’s time to open Club ZeniMax! From multiple sources in our Benelux office, we’ve been pointed to a pretty incredible Skyrim tribute — courtesy of Dutch DJ Headhunterz.
Big thanks to the retro game-collecting crew at n0w.co for sending a special Christmas gift — a mint 1996 Bethesda Christmas card highlighting the release of The Elder Scrolls Chapter 2: Daggerfall.
Nearly 20 years old, only a select few folks (including Todd) were around when these cards went out. Almost as scarce is finding people that recall the use of Bad Dog — the unofficially official mascot of Bethesda back then. Maybe I can talk to Pete about bringing him back.
See our cards from this millennium in the slideshow below.