After eight years of bringing you the latest community happenings, interviews, news – and for things that are beyond words we are bidding a fond farewell to Bethesda Blog.
Starting tomorrow, Bethesda.net will be our one-stop shop for the latest news and information on our games. As the site expands, it will offer ways for you to connect to our communities and to each other through features, forums, content sharing, and more. To be clear, the content you’ve come to expect from Bethblog isn’t going away, it’s just going to be incorporated into all the news and features we will have on Bethesda.net.That’ll allow us to have a single-source for everything, on all our games, studios, and communities.
Visit Bethesda.net today and you’ll see recent news and features and in the very near future, we’ll be rolling out the initial forums to start populating our new community hub. We know moving and the changes that come with it can be difficult. With that in mind, we’ll be listening and reacting to your feedback all along the way to ensure the best possible experience. Stay tuned for more details on the new site through our various social media channels.
With thousands of posts here on Bethesda Blog, we’ll be keeping the blog available as an archive of community memories from the last eight years.
Programming Note: Along with this transition, we’ve updated our main Twitter account to a new handle: @bethesda. Make sure your questions, your fan art, and anything else related to our games to the new handle.
Thanks for visiting Bethesda Blog!
With modding more accessible than ever in Fallout 4, we always anticpated that we’d continue our series of interviews with folks modding the game. What we didn’t expect was to do our first interview nearly four months before the release of the game. But that’s where we are.
Floridian Peter Zaccagnino (a.k.a. Zealotee), recently made headlines as one of the first — if not the very first — to get started on a mod project for Fallout 4. His mod is the Rail Rifle and features customizable muzzles, barrels, and more.
What inspired you do create a rail gun mod?
I’ve always liked rail guns for some reason. In real life they’re incredibly powerful. The ones the Navy currently uses can fire from miles and miles away with extreme precision. However my rail rifle is more of an anti-personnel weapon than anything. Rail guns are also excellent at piercing multiple layers of armor so perhaps they could be very efficient against power armored foes. I had previously created a rail cannon for Project Nevada which I was really proud of. But what I noticed when reading about the players that were using it was that it just didn’t fit the Fallout aesthetic. It was too sci-fi and futuristic for some and didn’t fit in with the rest of the world. I happened to agree. So I set out to make a weapon that had a classic look to it with a futuristic functionality.
So at what point did you start the project? Was it during the E3 Showcase?
Believe it or not it was a day or two after the reveal trailer came out. I immediately started sketching ideas, looking up concepts, and getting a general idea of what I wanted it to look like. The MG42 was an excellent base for this type of weapon. It’s recognizable, has a long barrel, and is fairly popular.
How did the presentation of weapon modding impact your thoughts on creating the rail rifle?
When I saw how all the weapons in the game can be modded into different variants, my jaw dropped. That was one of the features I was most excited about. It also revamped my thought process entirely. Now I had to come up with designs for different barrels, stocks, muzzle breaks, optics, and magazines. I was excited though. It would allow me to create an entire platform of weapons versus one single weapon which was going to behave like an energy light machine gun. Now there will be a sniper rifle, light machine gun, assault rifle, and many more!
Did any other parts of the presentation inspire you with new ideas?
Come to think of it, I was so engrossed with the weapon modding portion of it that I couldn’t think of any other ideas. That’s not to say I wasn’t blown away by what was shown. The settlement crafting is amazing. Later on I may even make a turret version of the rail rifle or stationary mounted rail rifles for the player and NPCs to defend the settlements with. Ultimately a lot of those ideas will be determined once I’ve poured some hours into the game to see what it’s like.
Outside of modding, what do you do for a living?
I do email production for a marketing firm down in South Florida. Ideally I’d love to get into the game industry though. I also do freelance work on the side ranging from pixel art, vector art, and of course 3D.
What other modding projects should folks check out from you?
In terms of mods, ZL Armaments for New Vegas has all of my weapons (minus the Project Nevada ones) plus two new weapons, a VSS and an AS-Val. You can find them here.Here’s the link: ?
Other than that I’ve done quite a bit of freelancing for indie projects. You can check out my portfolio of pixel art here and I am currently available for hire!
I also just recently completed art for a mobile game called Fuzz Jump. It was my first real expedition into vector art and with design help from my lovely fiance we were able to create a cute and fun style. Definitely a world away from my Fallout mods haha.
What modders have inspired your work?
When I first started there weren’t many modders that really struck me with their work. Most of the good mods I liked at the time simply used the already existing assets in creative ways like Enclave Commander. I had gone to school for game design and by the time I had finished there were no prospects in sight for that industry. Eventually I decided that I should try creating mods. No one had made an SVD for Fallout 3 yet so I started there. Through trial and error and plenty of feedback from the community I completed it. After that I found an awesome network of modders that eventually brought me into the fold of Project Nevada, namely The 3rd Type and Snakster/Schlangster. Out of everyone they inspired me the most.
How else are you readying for Fallout 4’s release in November?
My PC, while not the greatest of machines, should be ready to go to play the game. If I finish the Rail Rifle model with plenty of time to spare (and more than likely I will) I plan on starting another weapon project. I’m not 100% sure what it will be just yet.
Well there you have it. Thank you so much for the opportunity! Also here is a link to the most current version of the rail rifle. It’s a low polygon model with the normal maps baked in. Texturing should begin soon.
That S.P.E.C.I.A.L. day Android users have been waiting for is here: Fallout Shelter is now downloadable for free on Google Play.
Today’s launch includes all-new game updates, including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect Caps, or defend your Vault from creatures and disasters, including new Deathclaw invasions and Molerat infestations. This update is also available on the Apple App Store today.
Fallout Shelter was an instant hit when it launched immediately after our #BE3 showcase in June. Quickly rocketing to the top of the games charts in 48 countries, this addictive simulation in which you take control of an underground Vault in a post-nuclear wasteland also surpassed Candy Crush as the App Store’s No.3 top-grossing app in the United States!
Whether you’re an expert overseer, or just learning the ropes (check out our tips here), Vault-Tec has put together a handy (heh!) list of changes and improvements below….
V 1.1 Change Log
To ensure your experience is as enjoyable and hassle-free as possible, Vault-Tec engineers have implemented some exiting new features!
- Overseers should be on the lookout for new threats to their Vault Dwellers. Some Vaults have reported attacks by burrowing Mole Rats and enraged Deathclaws – likely attracted by the sound of new construction.
- Vault-Tec has partnered with General Atomics International in order to offer Overseers their very own robot butler – the Mister Handy! Now you lazier Overseers have a friendly, entertaining alternative to tapping and collecting resources. (Crumpets not included.)
- Our engineers clearly underestimated the, *ahem*, usefulness of living quarters to stimulate Vault growth, resulting is gross overpopulation and decreased Vault efficiency. Rest assured, the simulation has been adjusted, and Vaults of all shapes and sizes should now run more smoothly.
- Not content with stealing your Vault’s resources, some rather enterprising Raiders have now resorted to stealing Caps as well. (If you haven’t armed your Vault Dwellers yet, now’s the time!)
- As Vault-Tec does not approve of the use of unsanctioned levitation technology, all Vault Dwellers that were found floating through the air have been grounded. Permanently.
- Some of the more difficult daily objective requirements have been adjusted to more obtainable levels. You’re welcome.
- Continued general maintenance to the Vault simulation. Because an efficient machine is a happy machine!
Implement your tech savvy to order Computer Whiz! on the Bethesda Store.
Hilarity ensues as we traverse the toxic lands with Gnarfus Gnudsen, our princess of VATS, rads, and all things mutated in the Capital Wasteland.
Join us as we start things off with a BANG Friday, at 4pm ET only on Twitch.tv/Bethesda.
Recently on de.bethblog.com, our German community manager, Eva Sykora, worked with Bethesda fan/cosplayer Corroder on steps for making your own Vault Suit. Learn all the steps, in English, below…
Many of you may already be familiar with the cosplayer Corroder for his Keeper costume inspired by The Evil Within. For Gamescom this week, he’s worked on a new project: creating his very own Vault Suit for the 111 Vault Boys & Girls event during the show.
How did he make his suit? Find out after the break…
- 1 set of coveralls in your size
- approx. 20 inches of yellow fabric (suitable for ironing)
- approx. 20 inches double-sided iron-on fleece (or hemming tape—this is a very liberal amount in case anything goes wrong )
- 1 iron
- 1 pair of scissors
- 1 ruler or protractor
- some baking paper
- something to draw with (tailor’s chalk, soap, pencil)
- your computer and printer
First, you’ll need to wash the coveralls and let them dry thoroughly. If your costume is to be washable (recommended!), you should also wash the yellow fabric beforehand. The color in many fabrics will run in the first wash.
Now create a template for your Vault number. Use a word processor to type the number in the desired font and print it out in the required size. A more exact, but also more time-consuming method is to take a screenshot and trace the number directly. Then cut the number out.
For the stripes on the chest and the collar (and also the hips in Fallout 4), place your costume flat on the floor. Set the baking paper on the chest and trace the seam along the zipper and the collar. Now draw a second line, parallel to the first, using the protractor (or ruler), and leaving a gap of your desired length between them. Then simply cut it out and your stripes template is ready.
Now iron the yellow fabric—paying attention to ironing instructions and possibly testing a small section first to see how hot the iron should be set—to make it flat and smooth. Then place the number back-to-front on the reverse side of the fabric—the side that won’t be seen—and trace around the template. Tip: It’s best to use chalk or soap, as these can be easily washed out.
From this point on there are 2 variations:
Simple version: you cut the number out now. However, the fabric may become frayed after washing.
More elaborate version: you draw a second edge, approximately ½ inch outside your first line. Now cut into the edge with the scissors, almost to the first line, in a place where there are curves or corners in the number or on the collar. This is to make it easier to fold in the fabric without making large wrinkles and lumps. The edges are now carefully ironed.
Now the iron-on fleece needs to be cut to size. Place the template on the side with the baking paper, draw around it and cut out the shape. However, this time no edge is added, just cut out the number. Note: For the elaborate take, you’ll need to cut out everything twice.
Next, the iron-on fleece is attached to the fabric.
For the simple version, place the iron-on fleece on your ironing surface with the protective foil facing down, and place your cut out yellow fabric number on top. Now iron both sides briefly to attach it. Pull the protective foil off and iron both parts to stick it firmly onto your jumpsuit.
For the elaborate version, an additional layer of iron-on fleece is used. Take your cut out number and place it on the ironing surface with the visible side facing downwards. Place one of the fleece cutouts under the ironed edges and fold the edges back over it. Now attach the iron-on fleece by placing some baking paper on top and ironing over it briefly.
You now proceed as in version 1. Take the iron-on fleece with the protective foil facing down, iron on your number briefly, pull off the protective foil and iron it all onto your jumpsuit. Follow the same procedure for the stripes.
There you have it: your own Fallout Vault jumpsuit!
As part of our continued global expansion, ZeniMax Media has opened (and is actively hiring for) a new technology development studio in Frankfurt – home to our German publishing operations. This team, an extension of id Software, will focus their efforts on idTech for DOOM and other titles under development at ZeniMax-owned studios.
For more details on available positions, keep an eye on jobs.zenimax.com
As we round up another week, we wanted to share some of the newest videos images from QuakeCon last week. And if you’re looking for good weekend reading, don’t forget to check out our roundup from earlier in the week. Enjoy!
Watch QuakeCon’s Retro to Real-Time Panel hosted by Geoff KeighleyJoin Game Director Matt Firor & others for the latest on ESOTU!Pete Hines holds court to discuss DOOM Multiplayer on Bonus Round
The Bonus Round returns to discuss Fallout 4 impressions from QuakeCon!
Our gallery shares some of our favorite memories from QuakeCon 2015. For more great photos, visit the community Flickr page.
Officially announced today in a press release, we’re overjoyed to be working with Loot Crate on Limited Edition Crates for Fallout 4. What’s in the crate? You’ll have to wait and see!
Jet lag be damned. We’re back after four day of fun at QuakeCon. Kudos to the event staff and volunteers for a memorable 20th anniversary.
Along with endless of hours of BYOC action, attendees got to see new presentations for Fallout 4 and The Elder Scrolls Online, and as a big surprise, were able to be the first to play DOOM multiplayer. Here’s some of the highlights.
Despite the blank expressions of 4,000 fans wearing Vault Boy masks, the crowd was filled with enthusiasm as Todd Howard shared new details on the game. At Game Informer, Andrew Reiner provides more than 2,500 thoroughly covering aspects of the game from the presentation. Here’s a small snippet:
We then see an image of a handful of Bethesda Game Works employees. On the floor is a German Shepherd named River, a female dog who was used for the motion capture and audio recording of Dogmeat. A video montage shows the various techniques the team used to capture River’s likeness, including frisbee throwing in the motion capture studio, stick fetching, and holding a mic in front of River to capture her sounds. “If we’re going to do the dog, we’re going to do this right,” Howard says.
DOOM was a big hit at the show, too. On top of a panel featuring the most amazing gameplay description ever (Thanks Hugo!), players got their first
Guide Live – “Id Software is only showing off one map: A lava-filled complex with a lot of tight spaces and hidden nooks and crannies to find. We only played one mode, Team Deathmatch, in six vs. six games that lasted six minutes. Because 6, 6, 6. Because Doom. Demons. Get it?”
Polygon – “I really enjoyed my match (despite the fact that my team got steamrolled, 61 to 32), but it felt like a small piece of a more complete whole. According to executive producer Marty Stratton, there’s much more to the multiplayer experience of Doom — most of which hasn’t been announced yet.
PC Gamer – “There’s always going to be room for high-speed gore fests in online multiplayer, and based on my short time with it, Doom looks like it could be an extremely enjoyable entry in a very comfortable niche.”
Game Informer – “I got my hands on Doom’s multiplayer at this year’s QuakeCon, and walked away mighty impressed by its speed of combat, weapon functionality and feel, map design, massive amounts of carnage that can unfold at any given second, and, well, all of it. Id Software’s first showing of Doom’s multiplayer is exactly what I wanted it to be: fast-paced, retro in design, and a meat grinder of immediate action.”
IGN – “Doom multiplayer seems to have a great dual identity. It borrows the fun, arcade-like spirit from shooters like Perfect Dark and TimeSplitters and mixes it with the speed and gore of classic Quake.”
Ars Technica – “So far, Doom is fast, exciting, and, most importantly, fun.
Motherboard – “The new Doom rewards the hesitant with death, the quick with brief victory, and it treats its own ability to crouch and take cover with some contempt. Scared? Need to take a breather? God forbid, want to play it safe? Then die, it seems to say.”
That’s all for now. As we recover from the madness that is QuakeCon, we’re sure to find more for you to chew on.
It’s a big wasteland out there, so to prepare you for your Fallout 4 adventures, Prima Games is working on the Vault Dweller’s Survival Guide. This guide, which would certainly make lone wanderer proud, is filled with details to help you survive and thrive in Boston and its surrounding areas.
Features of the guide include:
Walkthroughs and detailed maps give you all the strategies, locations, items, and loot.
Specs and reference data for all the perks, armor, weapons, items, and creatures you’ll encounter.
Complete Crafting and Workshop references detail the thousands of items you can collect, upgrade, and build.
Free Mobile-Friendly eGuide— Unlock the enhanced eGuide for access to updated content, all optimized for a second-screen experience.
The Fallout 4 Vault Dweller’s Survival Guide releases in tandem with Fallout 4 on Tuesday, November 10th. In addition to the standard version of the guide ($29.99/€33.99/£14.99), Prima is doing one-run of a hardbound limited edition guide ($39.99/€45.99/£19.99) that will include additional content not found in the standard guide. Please stand by for more details.
Earlier today at QuakeCon, Todd Howard revealed to an enthusiastic crowd that Fallout Shelter will be available for FREE on Google Play for Android devices on August 13th.
Whether you’re playing on Android or on iOS, Fallout Shelter will feature new game updates, including Mr. Handy as an all new premium reward. Have him collect resources inside your Vault, send him into the wasteland to collect loot, and defend your Vault from creatures and disasters, including all new Deathclaw invasions and Molerat infestations.
To learn more about Fallout Shelter, visit the game’s official website, www.FalloutShelter.com
You heard about it first when Pete Hines briefly teased it at our #BE3 Showcase. And now, to help celebrate QuakeCon, BethesdaNet has arrived. While this is just the initial phase of the platform’s launch, BethesdaNet will soon become the centerpiece of our community, bringing everyone together with content, news, forums and much more. Check it out right here: www.bethesda.net
Right now, though, we’re beginning to roll out exclusive content for our titles – including interviews from our E3 Live Stage for Dishonored 2, DOOM, and of course, Fallout 4. And for Fallout Shelter fans – whether you’re already playing on iOS or are waiting for the game’s Android release – we’ve got a compelling new feature that will help you thrive as an Overseer.
And that’s just for starters. There’s more much coming, as indicated in this introduction to BethesdaNet from global content lead Gary Steinman. In the coming weeks, we’ll begin transitioning our forums from their current home to a new destination on BethesdaNet. Stay tuned for updates.
Attendees at QuakeCon 2015 may be the first to go hands on with pre-alpha DOOM multiplayer, but we still have big plans for fans that pre-ordered Wolfenstein: The New Order.
In the coming months, we’ll be selecting Xbox One, PlayStation 4, and PC players from the Wolfenstein: TNO Beta pool to participate in the DOOM Multiplayer Alpha. To make sure you’re eligible, make sure you redeem your DOOM Beta code at www.wolfenstein.com/doom. If you purchased the game digitally through Steam, PSN, or Xbox Live, you’re already set — you have a digital entitlement that will ready you for the Alpha when it starts.
As a reminder, everyone that pre-ordered Wolfenstein: the New Order is eligible to participate in the multiplayer beta planned for next year before DOOM’s Spring 2016 release.
Whether you’re on hand in the QuakeCon BYOC or at home looking for a weekend full of games, this year’s QuakeCon sale — in our 20th year of the event — offers something for everybody. And this year everybody takes on new meeting — with offers not just for our PC fans, but also those playing on PlayStation and Xbox.
Let’s start with Steam. Starting today and going until Sunday, players can save big on any Bethesda/id title available on the platform. You name it, we’ve got savings on it. Even sweeter, you can save more than 70% on some of our biggest games ever in the exclusive 2015 QuakeCon Bundle. The this year’s pack includes the following for only $99.99:
- Dishonored GOTY
- Fallout 3 GOTY
- Fallout New Vegas UE
- Doom 3 BFG
- Doom Classic Complete
- Wolfenstein The New Order/The Old Blood Bundle
- Skyrim Legendary
- The Evil Within Digital Bundle (Core + DLC)
- Quake Collection
- Quake 4
If you’re looking to save a specific series of games, be sure to keep tabs on the daily QuakeCon sales, too. Here’s the rundown.
- 7/23 – Elder Scrolls Day — Tamriel-sized discounts for all things Skyrim, Oblivion, and Morrowind.
- 7/24 – id Day — Party like you’re at the Con with savings on DOOM, QUAKE, RAGE, and Wolfenstein-related titles.
- 7/25 – The Evil Within & Dishonored Day — Celebrate the works of Tango Gameworks and Arkane with savings on the main game and DLC.
- 7/26 – Fallout Day — One of the biggest perks of the QuakeCon sale is an easy way to catch up on all-things Fallout before the new game releases in November. Get Megaton savings on Fallout 1-3, New Vegas, and Fallout Tactics.
Not buying your games on Steam? During the same time period, we’re also pleased to announce we have big digital savings on Amazon, Direct2Drive, GameStop, and the Humble store.
And while QuakeCon attendees might have their eyes laser focused on PC savings, QuakeCon is a celebration of all-things gaming, and we’re excited to have amazing deals for Xbox players – highlighted by a 33% savings on the Premium Edition of The Elder Scrolls Online: Tamriel Unlimited – featuring 5,500 crowns to use in the ESOTU Crown Store.
What else can you save on, see the Xbox and PlayStation include the following deals.
PlayStation Deals (now thru July 28th)
- The Evil Within Season Pass (PS4)– save 33%
- The Elder Scrolls Online: Tamriel Unlimited Premium Edition — only $99
- Doom Classic Complete (PS3) — save 40%Dishonored DLC (The Knife of Dunwall and The Brigmore Witch) — save 33%
Xbox Deals (now thru July 27th)
- Wolfenstein: The Old Blood – save 25%
- The Elder Scrolls Online: Tamriel Unlimited Premium Edition — only $99
- The Evil Within Season Pass (Xbox One) — save 33%
- DOOM/DOOM II/Quake Arena Arcade — save 50% on each
That’s just scratching the surface. We didn’t want to make this post a mile long, so we advise visiting your preferred platform — be it PC, Xbox One, or PS4 — to learn more on the savings. Happy gaming to all!
BOOM! On stage during the 2015 QuakeCon welcome, Pete Hines dropped a bomb with the announcement of Fallout Anthology.
For the first time in the history of the award-winning franchise, all the Fallout games you know and love – or need to catch up on – are available in one explosive PC collection that arrives on September 29th in North America and October 2nd across European territories. Fallout Anthology features five critically acclaimed games and official add-ons in a premium collectible set – neatly packaged inside a Fat Man mini-nuke!
And because there’s a new edition coming to the Fallout family this November, the collection takes a page from Vault-Tec and reserves a space for your Fallout 4 game disc.
Fallout Anthology explodes with content, including the following games and add-ons:
Fallout 3: Game of the Year Edition
From award-winning developers Bethesda Game Studios®, create any character you want explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland. In addition to the critically-acclaimed Fallout 3, the Game of the Year Edition includes official add-ons: The Pitt, Operation: Anchorage, Broken Steel, Point Lookout and Mothership Zeta.
Fallout New Vegas: Ultimate Edition
Battle your way across the heat-blasted Mojave Wasteland to the neon drenched Vegas Strip. Along the way you’ll be introduced to a colorful cast of characters, factions, mutated creatures and much more. The Fallout New Vegas: Ultimate Edition comes complete with the full suite of add-ons: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash and Gun Runners Arsenal.
In these dark times, the Brotherhood of Steel is all that stands between the rekindled flame of civilization and the radiated Wasteland. Take up arms, stand shoulder to shoulder with your brethren, and protect the weak, whether they like it or not. Your squadmates will be more dear to you than family and for those that survive there will be honor, respect and the spoils of war.
It’s been 80 long years since your ancestors trod across the wastelands. As you search for the Garden of Eden Creation Kit to save your primitive village, your path is strewn with crippling radiation, megalomaniac mutants, and a relentless stream of lies, deceit and treachery. You begin to wonder if anyone really stands to gain anything from this brave new world.
After 80 years of idyllic Vault life, Vault 13’s vital water chip has malfunctioned. You are chosen by the Overseer to venture out into the Wasteland and save your fellow Vault Dwellers. Seek out a new microchip and return before the water supply runs out.
Beginning today, you can purchase the latest game in the storied history of Wolfenstein games: MachineGames’ Wolfenstein: The Old Blood.
The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria…
Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves – pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.
For more Wolfenstein: The Old Blood, check out recent features on the game:
- Wolfenstein: The Old Blood – Playing With History
- Reddit AmA with MachineGames Jerk Gustafsson
- Wolfenstein: The Old Blood Nightmare Mode Interview
- Bethesda TwitchWorks Preview of Wolfenstein: The Old Blood
- 7 Things You Need to Know About Wolfenstein: The Old Blood
- Review Roundup: Wolfenstein: The Old Blood
For the first time since unveiling the game, we’re excited to announce the newly-expanded Fallout4.com. Check out all the latest videos, screenshots, concept art, and more from Fallout 4, plus content on Fallout Shelter and other games in the series beginning with the original Fallout.
Make yourself at home and take a tour of the new site today
Welcome yourself home each day with the new Fallout 4 lithograph hanging on your wall. The panoramic artwork features highlights of some of Fallout 4’s iconic figures and environment in one collected image.
Fast travel to store.bethsoft.com to get the limited edition oversized version pictured above, or the standard-sized version.
Exciting news for all travelers of Tamriel. Today ZeniMax Online shared the first details on The Elder Scrolls Online: Tamriel Unlimited’s first DLC Game Pack, Imperial City, coming to PC/Mac on August 31st, Xbox One on September 15th, and PlayStation 4 on September 16.
The Imperial City, the heart of the Cyrodiilic Empire, has fallen to Daedric Prince Molag Bal and now all three alliances must battle not only against the Daedric forces, but each other. Imperial City, the first DLC game pack for The Elder Scrolls® Online: Tamriel Unlimited™, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others.
Imperial City will be included with an active ESO Plus membership. See more of content in the trailer above, and if you’re playing on PC/Mac, you can get a first taste of the content next week on the PTS servers. Stay tuned to ElderScrollsOnline.com for more details on the game’s new features, and be on the lookout for the full Imperial City PTS patch notes later this month.