As noted earlier this week, we’re participating in this year’s Extra Life gaming marathon — with money raised supporting our one of our local children’s hospitals, Children’s National in Washington, DC!
During the stream, beginning at or around 12:00 am edt on tonight, Jess and I will be giving out Bethesda swag and gear to donors of our Bethesda Extra Life page. We’ll also have some special guests. Machinegames’ Jerk Gustafsson and Jens Matthies will be participating and playing Fallout 3, while Arkane’s Raf Colantonio will be playing the studios’ classic from 2002, Arx Fatalis!
We look forward to sharing our games with you and hope you’ll consider donating to this charitable cause.
For more details, visit the official Bethesda Extra Life page.
63 years from this date, Fallout lore tells of the day the bombs dropped — a day referred to as the Great War. The official Bethesda Store is commemorating 10/23 with a limited edition tshirt — available starting today for one week!
In addition to this special tee, the store is also offering 25% savings on tees & hoodies through October 30th.
While The Evil Within has been out for over a week, the game’s Japanese counterpart,
Psychobreak, is out today. So what? SO LET’S DANCE!!! Congrats Tango!
For this week’s “The Creatures Within”, Adam Sessler sits down with Shinji Mikami and concept artist Ikumi Nakamura to discuss The Evil Within‘s chainsaw-wielding manaic, The Sadist.
Revisit the experiences of Adam Sessler exploring The Evil Within — including last week’s look at The Keeper — by visiting our YouTube channel, or watching the whole series in our playlist below…
This Saturday (October 25th) marks the 6th annual Extra Life gaming marathon for charity. Each year, gamers all over the world unite for a 24 hour period (or whatever they may choose) to support and donate to children’s hospitals to help sick kids.
We have long supported the event, but this year’s we’ve created our very own Extra Life page. Our streaming will begin on October 25th at 12 am EDT on our Twitch Channel as we support our area hospital, Children’s National in Washington D.C.Our page is currently a work in progress* throughout the week as we build up to the event, but stay tuned for information on games, guests, and prizes as we get closer to the weekend.
*Schedule and games played subject to change
In a press release today we announced that we’ve partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online – Tales of Tamriel & The Elder Scrolls V: Skyrim – The Skyrim Library!
Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering “The Land” and “The Lore” feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game’s in-game text across three volumes.
The first volumes of these books are expected to release in March of 2015. For more information, read the full press release below…
TITAN BOOKS ANNOUNCES TWO NEW ELDER SCROLLS BOOK SERIES
Titan Books today announced five high-quality, in-universe artefacts for fans of The Elder Scrolls®, Bethesda Softworks’ internationally acclaimed and bestselling video game franchise. Titan Books, known for high quality film, TV and gaming tie-ins, with particular strength in the area of licensed entertainment titles, has been granted worldwide rights on the series.
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. II: THE LORE
Step into the fantasy world of The Elder Scrolls Online with THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – a series featuring a vast collection of in-game lore and original art. The two bound volumes chart the ongoing struggles between the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact – as well as the deadly invasion of Daedric Prince Molag Bal. Each book features close to one hundred specially commissioned, never-before-seen pieces of art illustrating the lives, the land, and the lore of Tamriel at war.
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL I: THE HISTORIES
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL II: MAN, MER AND BEAST
THE ELDER SCROLLS V: SKYRIM – THE SKYRIM LIBRARY, VOL III: THE ARCANE
From the archives of The Elder Scrolls V: Skyrim® come the collected in-game texts, THE SKYRIM LIBRARY. This lavishly bound, three-volume series chronicles for the first time all of Tamriel’s history, and covers a multitude of Elder Scrolls lore – including the cultures, creatures, magic, myths, and more – illustrated with stunning art.
Omar Khan, the series’ editor, is delighted to be a part of this new project, “I’m very excited to play a part in bringing the in-game text from Skyrim and The Elder Scrolls Online to print. Using art and text from Bethesda, we were able craft these amazing tomes that truly showcase the exceptionally well-written and in-depth lore that is the foundation of The Elder Scrolls.”
“One of the most important aspects of The Elder Scrolls series is the lore,” said Pete Hines, VP of Marketing and PR for Bethesda Softworks. “To have so much of its history chronicled in this way, accompanied by art sourced from the games, is very cool We’re excited to be working with Titan on this project, and for fans to see how much detail goes into the worlds our development teams create.”
THE ELDER SCROLLS ONLINE: TALES OF TAMRIEL – VOL. I: THE LAND and THE ELDER SCROLLS V: SKYRIM - THE SKYRIM LIBRARY, VOL. I: THE HISTORIES are set to hit stores in March next year.
About The Elder Scrolls Series
With each instalment reimagining and revolutionizing the genre, The Elder Scrolls series brings to life a complete virtual world for you to explore in any way you choose. The Elder Scrolls V: Skyrim®, released in November 2011, is the most recent single-player game set in the award-winning Elder Scrolls universe. Skyrim earned hundreds of ‘Game of the Year’ awards. Skyrim was the second-highest grossing title in the industry in 2011, and the fastest-selling title in Steam’s history. The Elder Scrolls series includes Arena, Dagerfall, The Elder Scrolls III: Morrowind (2002 RPG of the Year), The Elder Scrolls IV: Oblivion (2006 Game of the Year). The Elder Scrolls Online® is the latest chapter in the franchise, and brings the legendary experience online for the first time in its 20-year history. Explore the expansive world – from the far reaches of Skyrim to the sprawling metropolis of Daggerfall and beyond – as a lone adventurer or with friends. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between playthroughs of the game, or add atmosphere to your Halloween party.
We’re almost through launch week for The Evil Within. You have probably gotten Sebastian most of the way through the terrorizing and are headed towards the end of the game, but for those of you who haven’t (or those who have and want to see it again!) we wanted to show you what you have to look forward to.
In celebration of The Evil Within’s launch, the crazy-awesome statue makers at GamingHeads.com have created an all-new resin statue for the uber challenging and soon-to-be-cosplay star, The Keeper (a.k.a. Boxman). Oh yeah, and as part of the game’s season pass, you’ll actually take control of him.
The statue comes in two varieties — both standing standing 15 inches tall and created by Goran Sadojevich. The standard version, limited to 750 pieces, is the safe way to go if you don’t want to gross out family or coworkers (which you still might do). But if you want to go crazy with it, pre-order the exclusive edition which only has 350 pieces worldwide. In this one, the safe is open and all sorts of nasty are spilling out.
In our newest look behind the curtain of The Evil Within, Adam Sessler interviews game director Shinji Mikami and lead concept artist Ikumi Nakamura, to discuss the game’s most recognizable adversary: The Keeper.
For more of Sessler’s all-access interviews with Mikami and team, check out our series playlist below.
As The Evil Within’s launch day concludes, we thought we share this Vine of the game’s QA Lead, Joe Mueller, getting into the spirit of the game. Here he gives a spot on Leslie impersonation.
The game is out!! When taking a break from playing The Evil Within, there’s plenty to watch/read/share about the game online!
We start with a *groundbreaking report* from The Onion, who look at how the game’s terrors stack up with real world problems. You. Must. Watch.
Speaking of reporting, early reviews are in! Among the highlights, Game Informer’s Tim Turi scored the game a 9/10, calling it a, “a wonderfully horrifying experience”. For more in-depth thoughts from Game Informer, watch their Test Chamber video below.
Elsewhere, AusGamers honored the game with a perfect score, 10/10 (!!). Here’s an intense snippet from the review:
“Where BioShock Infinite aggressively tugged on heartstrings, The Evil Within tears them from your chest and crucifies you. It strangles you with your own tendrils and feeds you your own beating heart, mouth locked shut and tied with entrails, forcing you to chew and swallow.”
And more reviews below…
IGN (8.7/10) — “The Evil Within is a brutal, challenging, and remarkably fun game.”
Game Informer (9/10) — “A Masterwork of Absolute Insanity”
Gametrailers (9/10) — “Tense pacing, stunning atmosphere, and terrifying enemy encounters come together to create a journey you may never forget.”
The Sixth Axis (8/10) — “The introduction of new weapons and enemies, such as the squid-like Quell and horrendous Devil Dog keeps the pace up during the fifteen or so hours of game time and a couple of difficulty levels mean the game has some replay value.”
We The Nerdy (8/10) — “… The Evil Within managed to win me over through smart design decisions, varied boss fights and gameplay, and its insane unpredictability.”
PlayStation LifeStyle (8/10) – “Playing on Survival difficulty or higher is a true challenge, and you need to make quick decisions about which enemies to take out first, when to run and hide, and which crossbow bolts to make in semi-real time.”
Entertainment Buddha (86/100) – “The Evil Within is a brutal, terrifying game that boasts some of the most impressive atmosphere in video game history.”
Pocket-lint (8/10) – “But the crossbow is the cleverest weapon: you can craft bolts which immobilise zombies by giving them an electric shock or freezing them, or which pack an explosive punch. And you can craft the precise bolts you need.”
MMGN (8/5/10) – “…the well balanced gameplay and unrelenting atmosphere makeThe Evil Within one of the best survival horror games in years for just that: stingy survival and creepy horror.”
GameZone (8/20) – “Much of what makes The Evil Within scary is the environment. From the grainy filter to the eerie ambiance, Tango Gameworks simply nailed it. ”
HardcoreGamer (8/10) – “The Evil Within is a breath of fresh air that deserves to be inhaled by every survival horror fan.”
God is a Geek – “… the art direction is often incredible, helped by the decision to use a letterbox aspect ratio. It’s surprisingly effective and the visual impact is clear. ”
Stevivor (9/10) — “The Evil Within is incredible example of going above and beyond expectations. Living up to hype is always a difficult task and it’s particularly hard in this case because The Evil Within falls somewhere between the categories of a Resident Evil reboot while still remaining to be a completely separate and new IP.”
Turn out the lights and crank up the sound. The terrors and screams of Halloween come early with the release of The Evil Within — Shinji Mikami’s return to the genre he created — survival horror!
Huge congrats to Mikami-san, his team at Tango Gameworks, and everyone else involved in releasing the game today in North America and Europe across five platforms — PC, Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 –
Throughout the week, keep an eye out for updates on the game — tips for survival, reviews, and highlights from the community.
Also, be sure to watch our Twitch livestream today as we tackle early chapters from the game. The fun starts at 1pm.
And after the break, officially celebrate with our release day press release!
Shinji Mikami and Tango Gameworks Team Create Tension-Filled Survival Horror Game
October 14, 2014 (Rockville, MD) – Bethesda Softworks, a ZeniMax Media company, today announced that The Evil Within™ – the survival horror game developed at Tango Gameworks under the direction of legendary game designer and studio head, Shinji Mikami – is now available in North America and Europe. The chilling new game is available for Xbox One® and Xbox 360® video game and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems, and Windows PC.
The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story combine to create an immersive world that will bring players to the height of tension. With limited resources at their disposal, players will fight for survival and experience profound fear in this perfect blend of horror and action.
“It was incredibly important to me and the team to bring the Survival Horror genre back to its roots. For us, it was all about creating fear and giving the player the enjoyment of conquering it,” said Mikami. “Up until now we’ve kept a lot of the game under wraps to avoid spoilers, so it’s very exciting that people are now able to experience the game from beginning to end.”
In The Evil Within, Detective Sebastian Castellanos and his partners are called in to investigate a gruesome mass murder. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
The Evil Within is rated M for mature by the ESRB. For more information on The Evil Within visit: www.theevilwithin.com
About ZeniMax Media Inc.
ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios. For more information on ZeniMax Media, visit www.zenimax.com.
About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrols, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
About Tango Gameworks
Tango Gameworks, a ZeniMax Media studio based in Tokyo, Japan, is a premier development studio founded and led by legendary game designer, Shinji Mikami. Tango Gameworks is dedicated to AAA multi-platform game development by some of Japan’s most accomplished and experienced developers.
The Evil Within, Tango, Tango Gameworks, The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, MachineGames, Battlecry Studios, Prey, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries. id, id Software, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.
Join us tomorrow on Twitch.tv/Bethesda as we celebrate the release for The Evil Within. We’re just as excited as you and wanted to kick off today with a congratulatory Twitch stream. We’re heading through chapters one thru three in what’s sure to be filled with screams, cheers, and all around horror that only Shinji Mikami could guarantee.
Tune in tomorrow at 1:00PM at Twitch.tv/Bethesda as we welcome the launch of The Evil Within.
By this time next week, you’ll be hearing of horror stories that extend beyond the terrifying tale the The Evil Within tells. Sure to present a challenge to even seasoned veterans of the survival horror genre, we expect some great water cooler stories about the game’s challenges.
Looking for some tips for survival? Watch our newest video, The World Within, and guest editor Fran Reyes returns one more time to help you before evil takes hold of your gaming console/pc. This time around, she covers off on knowing your surroundings, the all-important choice of fighting our fleeing to survive another day, and how to tackle (and take advantage) of the game’s menacing traps.
Preparing for the unexpected in The Evil Within
There’s a moment near the very start of The Evil Within when Krimson City homicide detective Sebastian Castellanos realizes that something bigger is afoot than the gruesome mass murder case he’s working on. The foundation of the mental asylum he’s investigating starts to violently shake, and upon reaching the hospital’s entrance to escape, you discover that the surrounding landscape has irrevocably changed — the ground outside has given way, creating giant chasms now swallowing surrounding skyscrapers whole.
Is it really happening? Or is this part of some twisted nightmare? You’ll spend the rest of your journey trying to answer those questions, while diving deeper into the game’s central mystery and constantly fighting for your survival amid a dangerous, ever-changing landscape. Whenever you think you know where you are or where you’re heading, the world shifts, putting you in unexpected peril in, say, an open arena-type area, or pitting you against brutal new adversaries. Or both. In fact, the game seems to relish in keeping you guessing.
Attacked from afar
A great example of how The Evil Within keeps you on your toes occurs about midway through the campaign; after dashing through dim-lit hallways and cramped rooms while dodging a particularly devilish boss creature at the end of a stage, you eventually find yourself in a sun-lit, multi-level set of ruins. Makeshift bridges and stone staircases lead to locked doors and outcroppings from which hostile Haunteds — the name for many of the enemies that wander the game world — attack.
As you make your way through open-air rooms and rooftops, combat ebbs and flows until you reach a particularly tough impasse: in the distance, a new threat emerges in the form of enemy snipers. If they spot you out in the open, you’ll be inundated with a cloud of lethal bolts. Luckily, this is also where you’ll come across a sniper rifle of your own. But juggling the timing of when these ranged enemies are both vulnerable to a clear shot from your new firearm, with having to take cover to avoid getting impaled by a flood of their arrows isn’t an easy feat. Mixing stealth, cover, and action is something that The Evil Within enforces at every turn; you won’t survive for very long if you don’t mix up your approach to combat, and this is one of many instances where patience and being methodical is rewarded over all-out run-’n-gun tactics.
In fact, haste rarely ever pays off in a game that harbors so many surprises and twists. Wasting too much ammo or inventory in one fight can leave you unprepared and incredibly vulnerable for what might just be waiting around the corner. And as a word of warning for the uninitiated: In this specific instance with the snipers, making sure that every rifle shot hits its mark means you won’t have wasted shotgun shells or bolts for the threats ahead. You’ll need them.
Fight or flight: Know which to choose
It’s good to note, though, that not all fights can be won: no one will call you a coward for simply running to avoid conflict. In some areas, hiding under a bed or inside a locker can help you catch your breath and assess what you’re up against. If you’re low on ammo or health syringes, ducking into a nearby wardrobe can help you shake some enemies off your trail, which is something you can gauge with the help of the game’s “detection” meter. (Note: This meter is automatically enabled in Casual difficulty, but must be manually turned on in Survival difficulty.)
If a creature is in your vicinity, an “eye” icon appears on the screen showing that there’s a Haunted sniffing around nearby. If it hasn’t detected you, the it’s fight or flight, so ducking into a hidey-hole or getting a good amount of distance from the hostile and into cover, will often help you slip back into “undetected” mode. Keeping your cool is tough — panic is understandable, especially when you have only a handful of bullets left in your inventory — but keeping a level head gives you the chance to re-approach an “unaware” enemy for a stealth kill, which are win-win as you won’t consume any ammo.
In some cases, Sebastian must run from a threat in order to survive. Being chased by a quick-footed maniac through shadowy, twisting corridors or in tight spaces is a recipe for raised blood pressure, but some of The Evil Within’s boss creatures can’t be defeated through conventional methods — or at all. So, in these situations, it’s time to put that sprint button to the test. How far and fast you can sprint is determined by your stamina, an ability that can be upgraded in the game’s hub area with all that Green Gel you’ll be collecting throughout your journey.
A word of caution though: blindly fleeing from a seemingly invulnerable monster without remaining aware of your surroundings isn’t always a wise strategy. Some chase-style fights are more straightforward than others, but not all are the same. In one area, Sebastian may do just fine madly sprinting away from a pursuing hostile while dodging some obstacles. In others — like when you’re fighting against the frightening, mallet-wielding Keeper boss — you’ll have to not only dodge his attacks, but also remain wary of the traps he lays in his wake. Unwittingly step on one of his mines and not only do you take damage, but you’ll have to manually wrestle with the trap’s barbwire clamps to get them off your leg (via wiggling an analog stick) while the Keeper is bearing down on you — not exactly an ideal situation to find yourself in. Quickly disarming or simply destroying these mine-traps may require sharp eyes and a steady aim, but it’s worth it. Your nerves will thank you as well.
The tricky world of traps
While combat is constant throughout most of the campaign, challenges come in all forms. Not all threats present themselves in the form of fights with waves of Haunted; some obstacles are sneakier, more insidious. While the face-off against the mine-laying Keeper keeps you on your toes by introducing traps into a fight, there are battles that pressure you to quickly navigate areas of these lethal obstacles under a time limit of sorts.
In one particularly tricky area, you’re pursued by a shapeless foe who can seemingly appear at will, easily passing through wire fences and gates in a labyrinth that you’re not able to get through without first finding a clear passage. With jangled nerves at an all-time high, you’re also under threat of being instantly killed by the exploding wall-traps, dead ends, and other death-dealing obstacles that line your escape route. The pressure to constantly outmaneuver your pursuer means you might not have the time to sneak past or hurriedly disarm an obscured mine or explosive, so you’ll have to juggle which threat needs addressing over the other…on the fly. It’s a white-knuckle encounter that manages to differentiate itself from many of the fights you’ve faced up to that point, but it’s no less daunting.
Yet, traps aren’t always your enemy. For as much of a threat they pose in some scenarios, they can also be used to your advantage in others. Of course, disarming them yields all-important parts that can be used to craft bolts for your Agony Crossbow. Nabbing parts for crafting during a fight — which means, you’ll have to remain fleet-footed to do so while dodging attacks — can ensure you’ll always have some arrows at your disposal when you run out of bullets. But in some of the more stealthy stages, simply luring a bloodthirsty Haunted to run across a bear trap can be ridiculously satisfying. Or better yet, getting a group of ghastly thugs to run at you through a hallway opening lined with an acid trap means taking out a handful of hostiles in one fell swoop without sacrificing a single bullet.
Always look to your environment and inventory to find all the ways to approach combat. What may seem impossible at first may just mean you have to be more clever in how you manage and use the resources provided.
Granted, no single stage in all of The Evil Within’s lengthy, challenging 15 chapters ever goes easy on you. But if you do survive, reward comes in the form of New Game+, which brings all sorts of new weapons and perks with it, including the chance to test your skills in two increasingly tougher difficulty settings: Nightmare and “Akumu,” which also translates to “nightmare” in English, and carries with it the notoriety at Bethesda and Tango as being near impossible to finish. Which brave soul will earn the bragging rights in snagging that achievement?
With its wildly shifting realities constantly wreaking havoc on your rattled nerves, paired with the persistent creeping dread of what terror may lay in wait just past the next darkened threshold, perhaps it’s best to always expect — and be prepared for — the unexpected.
Hope you have some spare bottlecaps to satisfy that Nuka Cola craving. Head on over to the Bethesda Store to find a vast array of apparel and barware celebrating your favorite post-nuclear beverage.
Image courtesy of DeviantArt
We’ve been keeping a close eye on Daniel (known on DeviantArt as Corroder666) since we came across his masterfully done “Keeper” cosplay from The Evil Within. Daniel made his costumed debut at Gamescom this year to go along with all of the excitement for The Evil Within this October. We asked him to take some time outside of the box(man) and answer some questions about the development of his intricate and terrifying costume.
What was the greatest influence in your decision to recreate The Keeper?
He looks quite disturbing and very strange and it seems to me that he is like the “Red Pyramid” thing from “Silent Hill”, a figure that makes The Evil Within recognisable. I like this weird but memorable image and I just think it’s quite cool!
Another reason is the realisation in general. Normally I only make costumes and props once I have played through the game and think it’s good and have built up a kind of relationship with the character. Then I’ve also got enough models to recreate the individual elements as true to the original as possible. In this case this wouldn’t have been at all possible with just a couple of published images. However, you published a 3D model of Boxman on Sketchfab for Halloween last year, with which I could construct and recreate everything around it.
What materials did you use in its development?
Head: The framework is made of hard foam-board, the fittings are made of “Worbla’s Finest Art”, a cycling helmet was also used. In order to see I installed a “PlayStation Vita” with camera behind the upper digit wheel. A camera films the exterior and I virtually see, through the PS Vita, what’s “happening” outside.
Barbed wire: I made the barbed wire out of “Worbla” leftovers, which I melted and rolled into wires. There’s over 25 metres in all.
Rucksack: The foundation framework is made of styrodur boards. In addition I used a corrugated foil sheet and “Worbla” for the fittings.
Meat tenderizer: For this I cut styrodur into the basic shape of the hammer head. I used a cardboard tube for the handle and encased everything in “Worbla”.
Other: I also used imitation leather, a welder’s apron, acid-protective gloves and of course various paints.
How long did The Keeper take to make?
In total I worked on the costume from April to middle August, in about 40 to 50 working hours.
What advice do you have for people that want to get into either costume creation or cosplay in general?
Take your time! I see lots of cosplayers who take on much too much with their projects and/or start on it too late or throw something together in the last minute to finish in time for the next Con. Start early enough and plan everything properly. And if it isn’t finished, finish it in time for the next Con.
What are your favorite games?
In terms of horror games, these have influenced me the most: “Siren” (PAL: “Forbidden Siren”) 1 and 2 as well as “Silent Hill” 2 and 3. In general: “Fallout 3” of course, “The Darkness”, “Demon’s Souls”, “Primal”, “The Last of Us”, “Jak and Daxter”, “Condemned”….
Tell us what you’re most looking forward to about The Evil Within.
Actually, exactly what Shinji says about the game. In my opinion there have only really been pseudo-horror games produced over the last years (exceptions such as “Oulast” prove the rule) – games that are too action-heavy and don’t offer enough atmosphere and growing tension.
I hope that The Evil Within achieves a good balance between survival, shooting and grotesque riddles.
Where are you going to wear The Keeper costume/What conventions do you attend?
The costume had its premiere at Gamescom. Afterwards I’ll wear it at “Connichi” (Germany’s biggest anime/manga Con) and definitely at my halloween party.
Not at all. The only problem is the warmth that builds up under the helmet because it can’t escape upwards. To combat that I’ve installed a small hand ventilator that sucks air into the helmet from underneath.
Can you talk about some of your other favorite costumes you’ve designed?
One of my favourite costumes is actually the Vault 34 dweller from “Fallout: New Vegas”. It is just the Vault suit, a Pip-Boy with a videoplayer, which can play the music and the menu and perhaps weapons too. Oh yes, and ears! I like this costume because it’s unbeliveably cool due to the Pip-Boy and very comfortable to wear. You can see it here.
Then there’s the “Clicker”, which I built right in front of the attendants. Many people think it’s extremely disgusting because of all the fungus and the displaced face, which I find very amusing^^. There are pictures of it here.
Last but not least I think my Dragon Priest costume from The Elder Scrolls V: Skyrim very noteworthy^^. If only because the complete costume only weighs 5 kilos: I’ve also written instructions for this which can be found here.
Have you had a chance to play The Evil Within at Gamescom?
What did you think and do you have any inspirations for new contests from the show?
I really liked the demo! The atmosphere is good, the gameplay is good, the traps and enemies are mean enough – great. I’m really looking forward to the finished game. It definitely gave me some inspiration. All the different brutal mutilations on the enemies have given me lots of new ideas for new zombie costumes, but I’ll have to produce a good few metres of barbed wire…
We can’t wait to see what Daniel does next. You can keep up with his cosplaying antics by following his DeviantArt page. Thank you to Daniel and everyone else who brings more life to the characters and creatures from our games!
The Evil Within releases October 14th across North America and Europe and October 16th in Australia and New Zealand.
With just over a week until The Evil Within launches, we’ve got new pointers on surviving Krimson City. Watch our YouTube video above and read guest Bethesda Blog editor Fran Reyes’ latest guide for survival — handling stealth, boss fights, and more.
Tune in again later this week for part 3 of this survival series. And if you missed our first feature, click here.
Being resourceful is the key to surviving The Evil Within
The sweetest rewards are the ones you have to fight for — and there’s no better example than in how you’ll navigate the battles that rage throughout The Evil Within. As Krimson City Police detective Sebastian Castellanos, exploring a nightmare world full of ghastly creatures isn’t as easy as simply cutting a quick swathe through the abominations that wander its bloodstained corridors and battlegrounds. Every encounter is a chance to outthink and outsmart your opponents, which requires knowing what you’ll be up against.
There’s a level of unpredictability to the variety of monsters you’ll face in The Evil Within, but the one thing you can count on is that you’ll always be scrambling for ammo and other resources. From bullets to all-important health-replenishing syringes and trap parts which can be used to craft different types of Agony Crossbow bolts on the fly, you’ll need them all to beat some of the game world’s toughest creatures, be they bosses or some of the more common — but no less deadly —threats.
Learning the attack patterns of your adversaries is crucial. For instance, when doing the dance with one of the more advanced Haunted types — to be specific, a hooded, human-like specter who sometimes summons a tracking attack that can decimate Sebastian in one hit — you’d be unwise to simply tackle it head on. Instead, your real secret weapon is to remain hidden; if you can get the jump on the creature before it spots you to pull off a lethal insta-stealth kill, you won’t have to dodge its ranged attacks or hugely damaging melee hits. If you’re detected, then you’ll have to take down the Haunted while evading its tracking attack that chases you with a flurry of grisly limbs and hands that sprout from the ground to kill you on the spot.
These Haunted are among the toughest in The Evil Within; just imagine fighting more than one of them at a time.
Stealth is only one weapon in your arsenal. For fights that leave you ducking and dodging waves of unseemly brutes in the open, you’ll have to be resourceful in how you use your inventory. For example, when you’re up against one of the bigger, more bloated Haunted, you have to play it smart. They’ll soak up way more damage than other enemies, and with ammo always in short supply, getting a clear headshot means the difference between having enough bullets to weather the remaining horde or going belly up quickly.
Increasing the effectiveness of headshots through upgrades or using a powered-up shotgun to do the job are two ways to better your chances in some battles, but learning to be more flexible and nimble on the battlefield is smarter. Out of ammo? Or maybe you’re down to just a handful of bullets in your sniper rifle, a gun that won’t do you any favors in a close-quarters battle? Then pray you have some matches or a one-use torch nearby — they’ll save your bacon if you can simply just down an enemy with a melee hit or one shot to the knees, then set them alight. Out of matches and no torches nearby? Then running is always an option. In The Evil Within, fleeing a battle unscathed may not always be possible, but sometimes it’s your only option, if only to catch your breath and hunt for nearby supplies or traps — a single scavenged bullet can make as big a difference as simply egging your pursuers on through a series of explosive tripwire traps.
A Rogue’s Gallery of Horrors
Bosses, on the other hand, are a whole different ballgame. As part of the variety of different encounters you’ll have with The Evil Within’s bestiary of creeps, showdowns with the game world’s more formidable adversaries often test your brawn and your brains. Case in point, a face-off against the especially spooky, long-haired, multi-limbed arachnid-like creature called Laura.
Deep in the bowels of an underground, maze-like boiler room, Laura awaits you. As one of the game’s unearthly adversaries that you’ll fight multiple times over the course of the game, she’s proven to be indestructible in past encounters — so simply outrunning her or defeating her outright aren’t options. Instead, you’ll have to be both observant and crafty in dealing with her in her various forms. In some instances, you may have to use specific objects in the environment against her — while in others, you just have to run.
In this particular confrontation in the boiler room, more astute players will have the upper hand in eluding Laura’s grasp. Are there any clues in the overhead pipes that you’re ducking through? What happens if you shoot one? The Evil Within won’t leave you high and dry, as everything you need to survive the encounter is at your disposal; you’ll just have to calm your nerves and take a minute to examine your surroundings. Granted, with a ghastly creature nipping at your heels, that’s probably easier said than done.
Sebastian’s encounter with Laura in the boiler room is honestly no joke — the fight will test your speed, dexterity, and smarts. Are you quick enough on your feet and at the trigger to keep her at bay?
Every boss beast has its own weaknesses and patterns that’ll ensure that you must use every resource you have on hand. Knowing which gun or explosive to use against an enemy’s different forms is hugely important, as well as being savvy with how to net more ammo when you’re down to your last bullet. [FYI: You’re always down to your last bullet in The Evil Within.] It’s good to also keep an eye out for where inventory drops may occur; in a particularly grueling showdown with one of the game’s more cunning chapter-capping monstrosities, extra ammo boxes will only appear once you exterminate the smaller creepy-crawlies that the boss spawns at certain points during the fight. Keeping your wits about you while avoiding harm makes this strategy much easier said than done, though.
Some encounters rely heavily on experimenting with your Agony Crossbow, as ammunition can be crafted for it on the fly. Having enough trap parts can mean the difference between slapping together a non-elemental harpoon-like bolt or being able to put together something more devastating, like a Freeze Bolt. Naturally, the more powerful the bolt-type, the more trap parts you’ll need to craft it, so a wise player constantly conserves resources like a frugal, coupon-clipping shopper.
School of Hard Knocks
Between boss fights and the often equally tough skirmishes with The Evil Within’s more common enemies, you’ll be conditioned to only use what you absolutely need in order to survive. Exploring every inch of a given area usually yields some useful treasures, but if you’re going to make it to the next chapter, you can’t be wasteful.
Sometimes sacrificing one shot from your handgun can yield more bullets if you know where and what to shoot
Depending on which difficulty setting you play on — there are four in all, with only two available when you start a new game — the challenge ramps up considerably. The first option, “Casual”, is no walk in the park, but the gap between Casual and “Survival” is quite a jump as the change also affects gameplay elements such as puzzles and default settings. Survival will definitely put you through the wringer, as features like the detection meter — which in Casual, automatically puts an “eye icon” on the HUD that displays whether enemies are aware of your presence — must be toggled on, and some puzzles are altogether absent in the lower difficulty setting. Figuring out which mode you want to tackle the game on will depend on how much you relish testing your mettle, but taking the tougher route isn’t without its rewards.
There’s no moment in The Evil Within without tension; with resources always at a premium, you’re forced to constantly make choices on the fly in battle. Will you opt to use stealth as much as possible to conserve ammo? Or will you pour your Green Gel upgrade points into powering up your weapons to ensure more damage and chances for critical hit headshots? Do you go for a quick melee to down foes in order to set them aflame with a match? Once you stumble into your first all-out fight, it’s likely you’ll want to answer “yes” to all the above.
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